Résumé

Dylan Matthias | dy.matthias[AT]gmail.com | Skype: dy.matthiasI Do Not Actually Own A MotorcycleFacebook ProfileLinkedIn profile

I want to find the best way to tell stories. That means collaborating with others, studying new writing craft, and exploring innovative ways of developing IP. I work with video games, transmedia, and books and am as comfortable writing backstory and barks as I am leading story brainstorms and managing editing pipelines.

You can find out more about why I’m interested in games here.


 

Experience:

 

Red Tea Games | September 2014 – September 2015

Producer and narrative designer for Particle Rush, a light-speed arcade video game that has garnered interest from major indie publishers. I design, write, and manage the team’s story and level design, integrating my work into a collaborative development pipeline.

Centre for Digital Media | September 2014 – December 2014

Instructional assistant for Dr. Kim Voll’s “Foundations of Game Design” graduate class. I helped guide diverse students from various arts and technical backgrounds through the fundamentals of cognitive science and game design, helping to redefine and adapt complex concepts in ways that were helpful in practical game design settings. I marked 50 essays every 2-3 weeks, providing students with feedback on core competencies in the program and helping students improve their writing and analytical skills throughout a 12-week term. I also gave guidance on project work and answered course questions.

Crystal CG | May 2014 – August 2014 (4-month Centre for Digital Media industry project)

Producer for Bridge, a short film produced by award-winning Chinese animation studio Crystal CG, which also worked on the Beijing and London Olympics. I managed collaborative story and character concepting and wrote early versions of the screenplay to integrate with storyboard production. The film premiered positively to the president of China at the opening of the Youth Olympic Museum in Nanjing, China. I also moderated international conference calls, led team documentation efforts, and assisted in conflict resolution.

String Theory Entertainment | January 2014 – April 2014 (4-month Centre for Digital Media industry project)

Project manager and game designer for Anthymn, where my team created a first playable proof-of-concept for a massively multiplayer online role-playing game over 12 weeks. Core gameplay had to integrate music with social play and story. String Theory Entertainment is a start-up led by experienced developers and VFX artists. I took the large story and art concept and scoped a working game prototype while also establishing a content pipeline for the company. I managed the team through more than 20 direction changes, adapting to client needs and setting deliverables and constraints. I also assisted in managing the client’s off-site team members and contributed to the design of the game’s narrative.

The Dalhousie Gazette | May 2010 – April 2012 (2 consecutive year-long term positions)

As editor-in-chief and president of Dalhousie Gazette Inc., I led 20 employees at one of Canada’s largest campus papers to produce weekly print and web editions reaching 14,000 weekly. I overhauled the publication’s web presence and rebuilt the company’s internal collaborative culture. I hired and mentored personnel and produced 25 issues of competitive journalistic content, beating competitor publications to several major stories. I oversaw communications and company pipeline; liaised with business development to set content and financial constraints; planned travel assignments; maintained morale; overhauled company disciplinary standards; resolved team conflicts without reliance on disciplinary enforcement; chaired meetings; and negotiated with stakeholders. As sports editor, I wrote weekly content; managed a contributor network of over 100, managed task assignment and production pipeline, and liaised with community stakeholders. I edited and approved all stories prior to printing, coordinated work across departments, and led company coverage of the 2011 Canada Winter Games, providing the best coverage in Halifax. I was also responsible for mediating conflict resolution processes at various times. I was promoted to editor-in-chief at the end of my term.

The Musquodoboit Valley Bicentennial Theatre | January 2009 – September 2011

Coordinator and head writer for the Musquodoboit Valley Script Writing Project. I pitched a response to a grant agency request-for-proposals to the board of directors at a local theatre, then led a team of high-school-age writers in developing, iterating on, and producing a story concept and script showcasing youth perspectives on local issues, including employment, LGBTQ identity, and the arts. I also coordinated between departments, assisting with music development, talent acquisition, and grant applications. A large part of my job involved providing mentorship and creative development for local writers, including after the cancellation of the project due to the departure of the project’s executive producer. This involved some conflict resolution. I also assisted the Musquodoboit Valley Bicentennial Theatre as an office manager, liaising with performers, helping to plan events, managing ticketing, ushering for large crowds, managing concession sales, developing and proposing project ideas, and cleaning.


 

Skills

  • Managing Agile, Scrum and Waterfall pipelines in journalism, transmedia, and games
  • Building team culture in collaborative settings; leading interdisciplinary and international teams
  • Fostering creative passion in myself and others; mentoring teammates to achieve their best
  • Writing clear prose to deadline and style; also comfortable with collaborative story facilitation
  • Designing play consistent with game and story worlds; using narrative to shape player experience
  • Editing prose in non-fiction, fiction, screen and interactive form
  • Articulating creative vision for grant applications, proposals, and pitch docs
  • Turning complex research into relatable story
  • Communicating orally in front of people or over social media
  • Proficient with basic Apple and Microsoft products, WordPress, Unity and Unreal design tools, versioning software, social media platforms

 


 

Education and Courses

Master’s of Digital Media at The Centre for Digital Media (Simon Fraser University, Univ. British Columbia, Emily Carr Univ. of Art+Design, BCIT)

Graduated April 2015 with a cumulative GPA of 4.03 (A).

    • Advanced Game Design | Dr. Kim Voll and Prof. Andy Moore | Grade: A+
      • Applied design principles in a high-paced game pipeline, focusing heavily on publication processes for indie developers. The expectation is that students develop and publish a game.
      • Projects: Spin Your Way Home and Snake and Bun

 

    • Advanced Narrative | Prof. George Johnson and Dr. Krystina Madej | Grade: Audit
      • An intensive examination of storytelling techniques in almost every medium, focusing on genre structures and narrative analysis to interactive storytelling.

 

    • Foundations of Game Design | Dr. Kim Voll | Grade: A+
      • Examining game design principles through a cognitive perspective to determine how users are affected at play.
      • Projects: Garden

 

    • The Visual Story | Prof. George Johnson | Grade: A
      • Focusing on practical story development in small teams, learning from film techniques but iterating on them to apply to interactive forms, both in games and other media.
      • Projects: Awake and Apples.

 

    • Foundations of Digital Media | Dr. Richard Smith, Dr. Jon Festinger and Prof. Rory Holland | Grade: B+
      • A general analysis of trends in digital media production, business, and law focusing on communications and legal history.
      • Projects: ChowTime

 

    • Interdisciplinary Improvisation | Prof. Patrick Pennefather | Grade: A+
      • Developing collaborative and team best practices through play and instinctual learning.

 

    • Projects 1, 2 and 3 | Profs. Larry Bafia, Patrick Pennefather and Dr. Kim Voll | Grade: A
      • Applying and deconstructing Agile and Scrum-based best practices to design a course learning tool. Students create the company and team culture.
      • Projects: ENSŌ

 

Bachelor of Journalism (Honours) at The University of King’s College

Graduated April 2012 with a cumulative GPA of 3.73 (A-)

    • Online Journalism Workshop | Prof. Tim Currie | Grade: A-
      • Practical application of journalism skills in a daily online publication environment; team management.
      • Projects: AUS Hockey’s Headshot Problem and Dal Instructor Shares the Student Experience

 

 

    • Advanced Fiction | Prof. Shashi Bhat | Grade: A
      • Critique and development of written stories with weekly deadlines and feedback sessions.

 

    • Narrative Non-Fiction Workshop | Prof. Stephen Kimber | Grade: B+
      • Analysis and development of long and short-form documentary and non-fiction narratives.

 

References

Currently available upon request.

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