Particle Rush

A light-speed PC game being developed in Unreal Engine for a major indie marketplace. Role: Game designer and producer September 2014 – July 2016   What I Changed Particle Rush began as a very successful prototype at the Centre for Digital Media in the summer of 2014, attracting interest from several publishers after 12 weeks in the […]

Musquodoboit Valley Homegrown Script Project

A project to develop a for full-length feature play written by young writers for production by Musquodoboit Rural High School in conjunction with the Musquodoboit Valley Bicentennial Theatre. Role: Head writer and associate producer Read a sample from the script. January 2009 – September 2011   What I Changed I initiated the Homegrown Script Project when informed by a contact that […]

Bridge

A story concept, storyboard and animatic produced  in conjunction with Crystal CG and displayed in the Youth Olympic Museum in Nanjing, China. Role: Producer and narrative designer May 2014 – August 2014   What I Changed I took a rapidly evolving project and facilitated a team of narrative designers, animators, and storyboard artists through iterations on […]

Spin Your Way Home

A rotating puzzle platformer for the browser market where a blob battles gravity to unravel the mystery of his mother’s disappearance. Role: Producer and game designer View the gameplay video. May 2014 – present   Where the Project Is At Spin Your Way Home is currently seeking publication after a successful 12-week development cycle in the Centre for […]

Anthymn

A first proof-of-concept prototype for a music-centric massively multiplayer online roleplaying game in development by String Theory Entertainment. Role: Project manager and narrative designer January 2014 – April 2014   What I Changed? Anthymn was a project of many changes, all made in collaboration on a seven-person core team at the Centre for Digital Media, and with the […]

Garden

A dance-adventure game design concept, design document, and clickable prototype.