A light-speed PC game being developed in Unreal Engine for a major indie marketplace. Role: Game designer and producer September 2014 – July 2016 What I Changed Particle Rush began as a very successful prototype at the Centre for Digital Media in the summer of 2014, attracting interest from several publishers after 12 weeks in the […]
Tag Archives: narrative design
Spin Your Way Home live on FGL
I’m happy to announce that The Michi Company’s new game, Spin Your Way Home, is now live for bidding on Flash Gaming License. Spin Your Way Home is a rotating puzzle platformer for the browser market where players manipulate gravity to progress through a punishing dungeon world in search of Michi’s lost mother. Spin Your Way Home has been […]
Spin Your Way Home
A rotating puzzle platformer for the browser market where a blob battles gravity to unravel the mystery of his mother’s disappearance. Role: Producer and game designer View the gameplay video. May 2014 – present Where the Project Is At Spin Your Way Home is currently seeking publication after a successful 12-week development cycle in the Centre for […]
Anthymn
A first proof-of-concept prototype for a music-centric massively multiplayer online roleplaying game in development by String Theory Entertainment. Role: Project manager and narrative designer January 2014 – April 2014 What I Changed? Anthymn was a project of many changes, all made in collaboration on a seven-person core team at the Centre for Digital Media, and with the […]
Garden
A dance-adventure game design concept, design document, and clickable prototype.