Particle Rush

A light-speed PC game being developed in Unreal Engine for a major indie marketplace. Role: Game designer and producer September 2014 – July 2016   What I Changed Particle Rush began as a very successful prototype at the Centre for Digital Media in the summer of 2014, attracting interest from several publishers after 12 weeks in the […]

Apples

A series of five interconnected short films about an artist’s life and family, told through his interactions with apple trees. Role: Producer and script editor September 2013 – October 2013   What I Changed? Apples was my first project at the Centre for Digital Media, where my team and I were tasked with creating a minimum of four short […]

Bridge

A story concept, storyboard and animatic produced  in conjunction with Crystal CG and displayed in the Youth Olympic Museum in Nanjing, China. Role: Producer and narrative designer May 2014 – August 2014   What I Changed I took a rapidly evolving project and facilitated a team of narrative designers, animators, and storyboard artists through iterations on […]

Into the Sea

An underwater hide-and-seek game with a mystery at the end. Developed at the 2013 Centre for Digital Media Alumni Hack-a-thon. Role: Writer and narrative designer Read the game’s script. September 2013   What I Changed? Into the Sea is a short game produced in just over 30 hours at a hack-a-thon. I was directly involved in the initial concept […]

Anthymn

A first proof-of-concept prototype for a music-centric massively multiplayer online roleplaying game in development by String Theory Entertainment. Role: Project manager and narrative designer January 2014 – April 2014   What I Changed? Anthymn was a project of many changes, all made in collaboration on a seven-person core team at the Centre for Digital Media, and with the […]